Forging Items

If you want to protect your items when enhancing them, improve the abilities of your armies choose forging items.

Ore rune

  • A piece of equipment loses only one grade if enhancement fails
  • Equipment will still be destroyed if it reaches grade 0

Metal rune

  • Protects equipment of grade 8 and above from destruction if enhancement fails

Gem rune

  • Prevents failure when setting a jewel

Jewel rune

  • Prevents destruction of a jewel if setting attempt fails

Bluestone

  • Increases the success rate of enhancement
  • Items grade 1 to 4 only

Redstone

  • Increases the success rate of enhancement
  • All item grades

Halberd emerald

  • Halberdiers cause 5% more damage to charioteers
  • Fits a yellow slot

Arrow emerald

  • Archers cause 5% more damage to halberdiers
  • Fits a yellow slot

Sword emerald

  • Swordsmen cause 5% more damage to archers
  • Fits a yellow slot

Chariot emerald

  • Charioteers cause 5% more damage to swordsmen
  • Fits a yellow slot

Glaive emerald

  • Halberdiers cause 10% more damage to charioteers
  • Fits a yellow slot

Bolt emerald

  • Archers cause 10% more damage to halberdiers
  • Fits a yellow slot

Blade emerald

  • Swordsmen cause 10% more damage to archers
  • Fits a yellow slot

Strike emerald

  • Charioteers cause 10% more damage to swordsmen
  • Fits a yellow slot

Cleave emerald

  • Halberdiers have 5% increased chance of critical hits against charioteers
  • Fits a yellow slot

Cloud emerald

  • Archers have 5% increased chance of critical hits against halberdiers
  • Fits a yellow slot

Hewing emerald

  • Swordsmen have 5% increased chance of critical hits against archers
  • Fits a yellow slot

Breach emerald

  • Charioteers have 5% increased chance of critical hits against swordsmen
  • Fits a yellow slot

Slayer emerald

  • Halberdiers have 10% increased chance of critical hits against charioteers
  • Fits a yellow slot

Storm emerald

  • Archers have 10% increased chance of critical hits against halberdiers
  • Fits a yellow slot

Ironclad emerald

  • Swordsmen have 10% increased chance of critical hits against archers
  • Fits a yellow slot

Reaver emerald

  • Charioteers have 10% increased chance of critical hits against swordsmen
  • Fits a yellow slot

Ward sapphire

  • Increases the defensive power of swordsmen by 5%
  • First round of combat only
  • Fits a blue slot

Aegis sapphire

  • Increases the defensive power of swordsmen by 10%
  • First round of combat only
  • Fits a blue slot

Rain sapphire

  • Increases the defensive power of archers by 5%
  • First round of combat only
  • Fits a blue slot

Hail sapphire

  • Increases the defensive power of archers by 10%
  • First round of combat only
  • Fits a blue slot

Blood ruby

  • Increases the attack power of charioteers by 5%
  • First round of combat only
  • Fits a red slot

Quake ruby

  • Increases the attack power of charioteers by 10%
  • First round of combat only
  • Fits a red slot

Guard ruby

  • Increases the damage resistence of swordsmen by 25%
  • First round of combat only
  • Fits a red slot
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